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Grade separations basically have to all be done by hand, and for some reason, even the coastline didn't come out quite right so that had to be fixed too. I dampened the hills a bit though, to make it easier to build, and because the elevation data is really not that precise.
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The terrain is generated by map4cim which imports elevation files and produces a streetmap texture (that you can see). Also CIM2 does not really support the idea of a subway-surface tram, so that's been cobbled together with a hybrid approach, with underground pedestrian tunnels and metro tracks. The game has a relatively simple model of roads so I can't duplicate all the fancy shmancy traffic engineering we're all familiar with, but I've tried to interpret it as closely as possible. But you'll get to see what Brighton would look like with skyscrapers!
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There's a few sections done as an experiment but you'll have to rely on the automatic city growth function to supply the rest. What I haven't done, by and large, is buildings and parks. The main arterial, highway and rail network is largely in place.
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